Fels Menu ¤ Home ¤ Site Map ¤ Search

Desert World of Mystics

Merhupneo is Fels' third largest continent. It has the distinction of wrapping itself around Fels' south pole and extends from the Eastern Hemisphere to the Western Hemisphere.

The etymology of the name Merhupneo is long lost; though it was believed that is was a portmanteau word composed of several acronyms. Like each of Fels' continents, its character is unique; it is primarily desert. Desert as in bleak unrelenting sandy desert, not like the arid stoniness of Tamarudhe.

Only the northern marge of the continent is inhabitable. A good comparison exists with Earth's African continent, where the Atlas Mountains gives the Mahgreb region some arability as opposed to the dry vastness of the Sahara to the south.

Merhupneo, in the Western Hemipshere, is bounded to the west by the Equatic Ocean, the east by Oceanicus, to the north by an unnamed tract of water which eventaully becomes the Fairge. In the Eastern Hemisphere, it is bounded to the north by the Strait of New Corinth, over which the Monarchial Renaissance constructed a vast bridge leading to Tronapt.

Here it is bounded to the north-east by the Equatic Ocean and the Sea of Tronapt and Fernesce and to the west by Oceanicus. Merhupneo was the first locale on Fels settled by the Shuganidz. They set up shop at Garth, named after one of the Brigade members favourite dogs. For what it is worth, this dog is nowadays remembered inadvertantly by the lingua franca, Gartha, spoken over much of the Three Rivers continent.

The Brigade chose a location on a sheltered harbour near a permanent spring on the north-eastern coast of the continent.

Garth became their base of operations until Kyxx supplanted it some years later. In the pre-Collision days, Garth held universities, several spaceports and machine workshops and mined the ores from the nearby Tirfantis Mountains.

A scene of the barren land of Merhupneo

Even in this early age, it was apparent that the dry and windy city would engender philosophy and mystical thinking. After Kyxx's rise in pre-eminence as Fels' de facto capital, Garth was left to itself and the universities prospered in the fields of theosophy and arcanum. After the devastation caused by the Collision, the influx of odylicism was seen as a justification of all this study and the pursuit of learning odylic ways became near-obsessive.

Unlike Tronapt and other highly industrialised places on Fels, by the time of the Collision, Garth, and Merhupneo in general, had reverted to a mediaevalist way and suffered little.

As adumbrated in the Timeline the folk of Merhupneo had decided the remainder of Fels too narrow-minded and boorish, and folk wandered off to found retreats where their particular organon could be followed and embraced with no outside interference. It was this way that the cult of Darklove found the island of Isume, off Merhupneo's western coast.

In time, however, the arid climate and the isolation finally became too much for the sparse population of this huge and barren land and most set sail north for the Three Rivers across infamously stormy waters.

The most famous of these migrants are the Attuned Wind who first settled on Forosth, then later, Grifne in the Arosd Archipelago.

People still live in Merhupneo today, eking out an existance from the sandy land, hanging on to oases and waterholes. Nobody ventures to Merhupneo any more; most are unaware it even exists. Occasionally, a game traveller will cross between Merhupneo and Isume, or Merhupneo to Lwedne, but Merhupneo, like a lot of other places on Fels, has become in its neglected history.

Top